4/12/2023 0 Comments Donkey kong 3![]() ![]() Taking into account its immense level of detail, the variety of areas and design motifs, and the expert use lighting, fog, and other effects, DKC3 is a contender for the title of “Best Looking SNES Game”. Speaking of locales, DKC3 sure is beautiful. This sufficiently explains why DKC3 is the least popular or renowned of the three SNES games. It’s curious, but DKC3 spends a great deal of its opening moments reminding you that it’s not DKC2, which goes against just about everything we know about how games are marketed. There is something much softer, gentler, and more nuanced in the way DKC3 does its business, from the somewhat hushed palette and the more pastoral sense to the locales to the much less rhythmic and catchy but far moodier soundtrack. From the outset of your adventure, DKC3 establishes a completely different mise-en-scéne from either of the two games that preceded it. ![]() Ellie can pick up barrels and move them toward her by creating a vacuum with her trunk, and she can also suck up water and use it as a projectile.Īn open but staggered means of accessing the areas of DKC3 isn’t the only thing different from the beginning. While on the subject of strange critters, all of the animal buddies from DKC2 return here except for Rambi, here replaced by Ellie the Elephant. Collecting all the DK Coins in the game allows Funky to build the Gyrocopter, which gives you access to more of the aforementioned Banana Bird caves. Here, they have a much more critical purpose. DK Coins make their return, and there’s one in every stage. Collecting all of them will allow you to see the true ending. Banana Birds are small creatures found all over the world, usually in magical chasms that require you to complete a short and simple Simon-like color sequence matching game. There are also now Bear Brother Coins spread throughout the game, and these are used to barter with the Bear Brothers, one of each has set up a booth in every area and often lead you to the next new collectable featured in DKC3: Banana Birds. Every stage now contains two Bonus Coins (replacing Kremikoins) won at corresponding bonus stages. DKC3 amps up the “Collectathon” concept quite a bit. However, as you press on through the game, you’ll acquire items that will give you access to more advanced means of transportation than your rickety motorboat, thus unlocking different parts of the world.Īpart from the openness, there’s also a lot more to do. As you get your boat and make your way out into the world, you’ll find that your options are extremely limited. This will come to be much more important than it first appears to be, but more on that later. You’re free to move about in the ocean (which links all of the more traditional sub-maps together). On the overworld, you are no longer confined to treading along dotted lines. Other than the lead characters, the first thing one notices about DKC3 is the openness of the world map. He can roll, a bit like Diddy, and his size allows him to break through brittle walls and floors when thrown. So instead, Rare went in a completely different direction, thematically and aesthetically, with DKC3, and while the stark contrast is initially troubling, the end result is a game that has its own distinct personality and is every bit as worthwhile as its predecessor.ĭixie Kong takes the lead spotlight this time, with Kiddy Kong now joining the team. DKC2 was DKC2, there’d never be anything else quite like it, and that was that. They clearly understood that trying to bottle the essence of DKC2and use it as a commodity was impossible. Rare’s approach here is actually quite admirable. Seriously?īut the most profound problem DKC3 had to deal with was the fact that it had to follow DKC2, and how exactly does one do that? And it didn’t help that pre-release coverage of the game revealed that Dixie’s new companion would be a baby gorilla in light blue footie pajamas. And for those not fortunate enough to find themselves in possession of Nintendo’s new machine, DKC3 was that dubious stand-in that lay in wait on Christmas morning: a gift from well-meaning parents living more frugal lifestyles than the ones dropping paychecks on the latest hardware. It was a completely different world, and another Donkey Kong was the last thing a kid would’ve wanted to get into coming off of the immense high of Super Mario 64, Resident Evil, or Tomb Raider. In the year that had elapsed since DKC2, kids had gotten a taste of this cool new drug called polygons, and overnight, concepts like sprites and side-scrolling seemed quaint. The most glaring issue was its release window – DKC3 made its debut a little less than two months after the release of the Nintendo 64 and much deeper into the reign of newcomer Sony’s powerful grey rectangle. While DKC2 was preluded by immense hype and released to glowing reviews, DKC3, conversely, had a lot of bad mojo stacked against it. ![]()
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